AI Insights · Timothy · October 2023
Top 5 Entertainment Mascot Games on Android in Oman Q3 2023
Discover the performance trends of the top 5 entertainment mascot games on Android in Oman for Q3 2023, including weekly downloads, revenue, and active user data.
The third quarter of 2023 saw notable performance trends among the top 5 entertainment mascot games on the Android platform in Oman. Below, we break down the weekly downloads, revenue, and active user data for each game, based on insights from Sensor Tower.
Sonic Dash Endless Runner Game from SEGA kicked off the quarter with weekly revenues starting at a modest $2, climbing to $23 by the end of July, and fluctuating in the following weeks, peaking at $12 in late August. Downloads saw a strong start with 2.8K in late June, peaking at 4.4K by the end of July, before gradually declining to 793 by the end of September. Active user numbers peaked at 47.6K in mid-July but saw a decline to 32.2K by early September, before recovering slightly to 38.9K at the end of the quarter.
Hello Kitty Nail Salon from Budge Studios experienced minimal revenue fluctuations, with earnings peaking at $6 in mid-September. Downloads started at 1.4K in late June, peaking at 1.8K in early July, but dropped significantly to 433 in early September, with a slight recovery to 483 by the end of the month. Active users followed a similar trend, starting at 5.6K and peaking at 6.2K in early July, before falling to 2.9K by early September and slightly recovering to 3.2K by the end of the quarter.
Minion Rush: Running Game from Gameloft SE did not generate any revenue during the quarter. Downloads fluctuated, starting at 494 in late June, peaking at 2.2K by the end of July, before dropping to 255 by the end of September. Active users followed a similar pattern, peaking at 4.1K by the end of July, and then declining to 2K by the end of September.
Sonic Forces: PvP Battle Race from SEGA saw varied revenue, starting at $8 in late June, with a notable peak of $18 in late August. Downloads varied, starting at 910 in late June, peaking at 1.2K in mid-August, and then dropping to 415 by the end of September. Active users also saw fluctuations, starting at 2.9K, peaking at 3.6K in mid-August, and then declining to 1.9K by the end of the quarter.
Sonic Dash 2: Sonic Boom Run from SEGA had no revenue during the quarter. Downloads started at 888 in late June, peaking at 974 in early September, and slightly declining to 863 by the end of the month. Active users started at 3.7K in late June, peaking at 4K in mid-September, and ending the quarter at 4.1K.
For more detailed insights and data, visit Sensor Tower.